Gruber adds that Horace's point explains why many analysts incorrectly categorized Apple as PC maker in a commodity industry (back in that era), and now view Apple as a wireless handset maker in a saturated market dependent on product replacement cycles. This fails to account for all the services and content being sold that the iPhone makes possible. In addition, this flawed thinking fails to account for accessories that the iPhone makes possible as well- the Watch and AirPods. These two collectively are a business the size of Netflix-- and turn an actual profit. Apple's ecosystem and massive user base should afford it a higher multiple, yet it trades closer to a valuation shared by stodgy hardware makers, as Horace laments.
Gruber reminds us that the same people who misclassify Apple are the same ones incessantly asking "where's the next iPhone?" Not literally an iPhone, but a new Apple product that is as successful. John's comments imply this is a very dumb question to ask. Read my statements below to see why I believe it's totally asinine. This was an "aligning of the stars" or "perfect storm" that Apple was able to take advantage because of its savviness as a technology integrator.
The introduction of the smartphone, namely the iPhone, was the product of a confluence of technologies that had simultaneously advanced to the point of feasibility allowing them to be implemented in mobile phones. Such things as 3G, miniature and power efficient components, micro GPS chips and antennas, along with services like Facebook, were in their infancy not existing until the latter part of the first decade of the new millennium.
The smartphone makers (non-Apple) did a poor job exploiting technological improvements. Palm's OS was developed for the very primitive Palm Pilots in the preceding era. Palm OS remained basic as it didn't evolve at the pace of hardware. Blackberry was similar. Old OS on new hardware. Microsoft took advantage of the then powerful hardware with its Mobile Windows OS, replete with menu bar drop down lists and file explorer. And, many other desktop Windows features that had no business on a mobile device. It was a very poor fit and buggy. Pre-iPhone devices had small displays due to the physical keyboard taking up so much real estate. Those devices had touchscreens, but they were the resistive type which responds to pressure, hence the stylus that's lost in the first week. These devices had internet browsers but the web experience was unbearable rendering them useless. Special mobile versions of websites were required. So while hardware had become robust, mobile operating systems were less than ideal, and in the case of Palm and Blackberry- their OS had been designed when hardware performance was not so robust. Apple enters and takes advantage of the current technological capabilities (as well as improving further); the iPhone was a coherent package of the aforementioned coupled with a revolutionary mobile OS that unlocked their full potential. In short, Apple was an integrator- combining 3G (2nd iPhone), mini components, new touchscreens (capacitive), iPod, Palm PDA-like apps, AND- HTML browser offering the full web experience for the first time.
To understand how the iPhone was a once in a lifetime product in terms of impact and popularity, look at all the features that had to come into existence at roughly the same time. It was the collective whole of these items that allowed the iPhone to be so revolutionary. The genesis of the iPhone depended on many events outside Apple's control, as it didn't invent 3G, ARM processors, and so on. Apple just saw the possibilities and understood what it would take to bring them into fruition. Critics question Apple's innovation abilities since the company has not introduced a product as revolutionary (or close to) as the iPhone more than a decade ago. Considering that many of the required technologies were all evolving on separate paths, for them to congeal and become to synergistic making the iPhone possible- is a very rare event.
- Processors- low-power, high output, small.
- Battery- high capacity, small footprint.
- 3G- data speeds making the Web tolerable.
- Wifi- small radio, internal antenna (not a card with antennae protruding from the side like PC)
- Capacitive touchscreen- swipe gestures, virtual keyboard- larger display, no stylus.
- Flash storage- fast, low power needs, no spinny disks like early iPods.
- Camera- multi-megapixels offered decent/fair pics (no comparison to flip phones).
- GPS- small chip/antenna, power efficient.
- OS- touch-based, virtual keyboard, continuous zoom and scroll (pinch & swipe).
- Widgets- stocks, weather, calculator etc borrowed from Mac OS.
- HTML mobile browser- it's combination with swipe/scroll gestures.
- Predictive text- not totally new but Apple integrated in virtual keyboard- after the letters T, H, are entered, the keyboard knows X is not a possibility to shrink that key's strike (landing) space and predicts E and I (and other possible letters) are probable subsequent inputs, thus it expands their keys' landing zones.
- Maps- Apple's built-in native app (Google's API) vs other mobile maps.
- YouTube- Apple's app with YouTube API.
- Apps- games and services-based apps- Yelp, IMDB.
The functionality and popularity of smartphones largely stemmed from services from non-hardware entities. The marriage of social media and mobile devices was highly synergistic. Who likes to come back from a long night at the bar or long vacation trip and transfer photos from a camera to a computer to then go post on FB? It's much better to do it that when it happens. It was the existence of such services (and new possible ones) that when intelligently crafted for mobile devices boosted the their appeal- both smartphones and services, in a perpetual feedback loop.
- Social media- Facebook, Twitter, services born from mobile- IG etc.
- Google maps- the service integrated into Apple's app coupled with GPS.
- Photo / Video sharing services- Flickr, YouTube.
- iTunes- music and movies.
- Product reviews / price compare- Yelp, Amazon.
- Web-based Information Services- weather, stocks (Yahoo), news, sports scores, integrated in device-side clients (apps).
When one considers the number of devices that were replaced by a singular smartphone, it is is difficult to believe that we will see something like the iPhone (its impact) anytime soon, if ever in a lifetime.
- PDA- Palm pilots, electric rolodex, etc.
- MP3 Players- iPods.
- Cameras- Digital and disposable.
- Video Players- personal DVD players.
- Audio Recorders- dictation devices etc.
- Navigation devices- in-car, hand held, etc.
- Alarm Clocks.
- Timers- forget the one on the oven.
- Cable TV
- Personal planners- physical notes, calendars, to do lists.
- Radios- local broadcasts, scanners for ATC, police, fire, and rescue etc.
- Wallets- paper tickets and boarding passes, reward cards, credit cards (where accepted).
The success of smartphones have been based on the multiple needs they fulfill. The jobs that they do for the user, some formerly tasked by other devices and means. That explains the colossal impact. The inception of the smartphone hinged on many physical technologies that had to be contemporaneously present for such a powerful product to be born.
Because this depended on so many parties, in so many places, along with a number of pre-existing and future services- it is not logical to expect that Apple, or anyone else for that matter, can or will introduce anything close the societal impact that smartphones have had. At least not for a longtime.